It's not designed as the second half of Burial at Sea so much as a conclusive bookend to the entire Bioshock franchise. A story about overlapping realities and repeating patterns. It was a story about a city on the verge of a violent, doomed revolution. It wasn't just about Elizabeth trying to find a lost girl. It tied together the disparate threads of Bioshock's Rapture and Bioshock Infinite's Columbia into one cohesive story, and did so satisfyingly. After a fantastic opening that links the worlds of BioShock and Infinite, this episode of Burial at Sea picks up right after the prior DLC, but this time were. It felt as if it was building towards an inevitable conclusion to everything that came before it. That's what was most impressive about Burial at Sea. It's the chapter that ties the whole series together, bringing back the major players who plagued Rapture in the original game. Burial at Sea Episode 2 comes with a 'Previously on Bioshock' cinematic for a reason, feeling more concerned with the overarching story. While the individual plots work as self-contained stories, they should be taken as parts of a whole. It's hard to consider Bioshock games in isolation, though, and that goes doubly for this DLC. Playing both episodes back-to-back took about 7 hours, and that included hunting down hidden collectibles and eavesdropping on NPC chatter. The themes of Elizabeth’s Journey in Bioshock Infinite: Burial At Sea draws many connections between the original Bioshock and Bioshock Infinite. Perhaps Irrational would have been better served releasing both episodes as a single package, but even then the final experience is still quite short. While the stealth gameplay worked well to build atmosphere, it also made the game feel a little padded, spending time hiding and sneaking rather than clearing rooms with guns blazing. The change-up to gameplay style doesn't come across as polished as the experience Bioshock or Bioshock Infinite provided, and we found ourselves missing the chances to truly cut loose as you could in the previous games.īurial at Sea Episode 1 was justifiably maligned for its brevity, and while Episode 2 was a little longer, it doesn't really rectify the issue. This does mix things up, but be warned - you'll be sneaking up on splicers to silently knock them out, not dropping down from sky-lines like death incarnate. In fact, armed with a nonlethal crossbow and infused with supernatural abilities, Episode 2 seems to take cues from Arkane Studios' Dishonored more than anything else. While the game could have traded on the frenetic gunplay featured earlier in the series, Elizabeth's relative fragility coupled with the claustrophobic, waterlogged passageways of Rapture makes Episode 2 a tense, stealthy affair.
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